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The majority of the use cases apply to people looking to play Super Smash Brothers Ultimate, as that audience widely uses Gamecube controllers as their preferred peripheral of choice. (Don't take my word for it though, obviously) Why would this feature be useful? I believe both Yuzu and Dolphin currently have a native gamecube controller implementation under the GPLv2+ license, both using libusb. Here are pictures of the polling rates on a logic analyzer. Mayflash also has an additional mode called PC mode where it allows to controller to be a D-input device and it polls the controller at 250Hz.
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They function identically regarding values, in Wii U mode.
#Mayflash gamecube adapter pc tutorial pro#
#Mayflash gamecube adapter pc tutorial Ps4#
The one with the most issues (besides Cuphead) is F1 2015, and this is not specific to the PS4 controller, and there's a work around (don't press buttons on controller until starting a race). Even the most basic Steam games don't have issues like Cuphead does with controllers.Įvery game I've played in my Steam library works with the PS4 controller with varying degrees of success using the official Sony wireless dongle. If someone does have some useful tips on using GC controller with steam games I'm all ears I love this game but the controller support for it is horrid. I dont expect much help really but thoght people should hear about this. Since then I havent been able to use the GC controller, the most its been able to do is get me off the title screen but then im stuck at the main menu.Īll thats changed between the crash and later trys to play were steam updates and me getting a new anti-virus. I got about 4 hours of play in using this but durring a fight on the second island the game crashed. I could remap buttons in game and they worked even the tutorial showed them properly. Originally posted by Kadinksha:So through some miracle I manage play the game using a gamcube controller, one that steam see as a "pokken" controller and dosnet actually support.
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